AMD claims 83% market share in global virtual reality systems

By | March 17, 2016
<p>AMD has already partnered with Oculus Rift and HTC Vive Pre headset manufacturers to boost its Radeon graphics ecosystem.<br></p>
American chipmaker today claimed an estimated 83% in home entertainment virtual reality systems globally. The growth is majorly driven in part by AMD’s VR-capable game consoles.

“We’re bringing the technology to more people around the world through our efforts to expand the VR ecosystem with VR i-Cafes in China, new Oculus Rift and HTC Vive headsets, and a wide variety of content,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD.

AMD has already partnered with Oculus Rift and HTC Vive Pre headset manufacturers to boost its Radeon graphics ecosystem. It is also working with Sulon Technologies on the Sulon Q headset, which is powered by Radeon graphics and LiquidVR.

The company demonstrated its 10 GPU-based Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, performance-per-watt 2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.

It will announce its new GPU certified program for VR, allowing OEMs, system builders, and AIB partners to instantly communicate to consumers which certified Radeon products can be used to deliver exceptional VR experiences with the Oculus Rift and HTC Vive headsets.